's Necromancer Takedown and its associated dungeon, the Regalith Grand Cathedral, is the first introduction to time management for players. Players face a deadline to defeat the necromancer Zorba while gaining access to the activities available within Grand Trad. Properly timing the dungeon's completion, activities, requests, and bounties can be overwhelming initially. Still, it is a great way to make the dungeon run smoothly and create a solid foundation as the game opens up.
Like Palaces, players receive a calendar deadline to enter the dungeon and defeat Zorba in . Activities like shopping, listening in on conversations, and meeting with More do not progress time forward. However, once done, other activities will take the time slot you are currently in. The deadline encourages players to make wise decisions about how they spend their days, balancing the completion of the dungeon with the progression of bonds, royal virtues, and side quests.
Necromancer Takedown and the broader activities available to the player begin on 6/12. Once the quest starts, players will have until 6/21 to complete the Regalith Grand Cathedral and achieve any free-time-related goals. It's important to note that completing the dungeon early does not progress the time to 6/21.
For example, completing the dungeon on 6/14 leaves the player free to peruse Grand Trad with the remaining deadline time. A sizable portion of activities are unlocked once the dungeon is complete, so clearing it as early as possible makes finishing limited quests more feasible.
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Completing the Necromancer Takedownalone offers no lump reward. However, within the dungeon, there are countless chests in and rare items to collect, and defeating enemies gives a steady trickle of Reeve, the primary currency of, and MAG, the currency used for interacting with the archetype system via More.
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