The original Silent Hill games felt like lightning in a bottle. Team Silent was a ragtag group of developers within Konami who were looking to create something different in the horror space. While the entire team would be disbanded by Konami after the fourth entry, the director of the original Silent Hill, Keiichiro Toyama, departed the team on his own accord right after its initial release to form his own team under Japan Studio. Called Project Siren, his next project wouldn’t become a household name on the level of Silent Hill, but Siren has become something of a cult classic in the decades since its release. It even earned itself a cameo in Astro Bot, which may have been a tricky one to identify for most.
With interest in Silent Hill reinvigorated thanks to the impressive Silent Hill 2 remake and Siren being added to the Classics collection on PS5 — and with Halloween right around the corner — this is the perfect game to scratch that psychological horror itch. Whereas Silent Hill games feel more like refinements in a core concept through different characters’ perspectives, Siren attempts to expound upon horror in a grander way while still giving that distinct Silent Hill flavor. Just like the original games, however, it isn’t without a few warts.
Recommended VideosSiren eschews the traditional format of linear horror games and instead divides itself up into 10 distinct, interconnected parts. Rather than playing as a single protagonist, you will control 10 different characters over the course of a 72-hour period, each of whom has their own objectives and motivations for coming to the haunted town of Hanuda.
RelatedHowever, the series of events you experience are not presented in chronological order, and certain actions you do or do not take as
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