The series has been struggling to find its footing in recent years, but the best place to look for inspiration might actually be As a classic Zelda adventure that happens to star the Princess as the protagonist, isn't very much like Nintendo's creature-collecting series, although a focus on elemental weaknesses does cast a minor resemblance. Its position within the franchise overall is a particularly interesting one, however, and angling a game in a similar direction could help the series deliver a strong experience.
It's inevitable to some degree that many adults will end up with declining opinions of new games, as the charming adventures tend to hit the hardest during a player's formative years. Even taking that bias into account, however,it's hard to argue that has maintained the polish that most other Nintendo franchises are known for. The Nintendo Switch entries are ambitious in some regards, but they've also come with serious limitations, and the jump to 3D has been accompanied by optimization problems, bugs, and trade-offs that have divided the community.
is a very fresh game in some regards, with the protagonist change-up leading to gameplay that focuses more on cleverly using duplicated items than on whacking enemies with a sword. It's built on the backs of the other games, however, and none more than the 2019 remake of The engine and basic art style of were clearly carried over from , making for a great example of how to keep a franchise going in the downtime between its biggest releases.
A split release strategy with both 3D and top-down games has been 's standard approach since the turn of the century, when the Capcom-developed games filled the gap between and For a long time, it made sense as a way to keep things moving on the handheld front, but the Switch collapsing Nintendo's home console and handheld markets into one system brought down that barrier.
Nintendo's obviously great at making Zelda games, but I'd like to see another studio take a crack at
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