Monks are one of the most unique classes in , operating differently from the usual weapon wielders or magic users found throughout Faerûn. Using skills akin to real-world martial arts and specializing in unarmed combat, monks are fun to play and offer a different experience. These differences can be enhanced further with the right choice of feats to make every flurry of blows count.
Monk gains three feats at levels four, eight, and 12, just like other classes, such as barbarians and warlocks in . Each monk subclass offers a distinctive experience, so knowing which feats are the right choice can sometimes be difficult. With that in mind, these feats offer the best overall benefit for any monk, with a mix of utility, combat, and survivability for any playthrough.
Lucky is a great overall feat and useful both in and out of combat. With Lucky, the monk will gain three Luck Points, which can be spent in combat to give themselves an advantage on attack rolls or saving throws. However, Luck Points can also be used to force enemies to reroll their attack rolls and are perfect ways to negate enemy critical hits.
Lucky
Gain three Luck Points that recharge on a long rest and can be used to gain advantage on attack rolls, ability checks, or saving throws. Can also make enemies reroll their attack rolls.
But Lucky doesn't stop there, offering out-of-combat utility by spending Luck Points to give an advantage on ability checks. Lucky is a powerful feat for player characters to take, as Tav, the Dark Urge, or a chosen Origin character will often be the ones speaking with NPCs and interacting with the environment. The Luck Points recharge on a long rest and work well with any playstyle or subclass.
Lucky is a great choice of feat for any player character that doesn’t have high Charisma, as there are many persuasion/deception checks throughout the game.
Monks can often be found in the thick of the fighting when combat occurs, dealing swiftly with enemies and protecting their party
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