features a dense and complex world full of secrets and lore. It has a ton of story to build on, given that it comes from an existing TTRPG with whole books of established characters and events. Overall, the game does a good job of laying out these details in a way that makes players care about them, as any good open-world game will,tying in the story of Night City with the story of the game's protagonist. But there's one well-done aspect of worldbuilding in this game that many players miss out on.
The game includes over 150 NCPD Scanner Hustles, small and simple interactions around the map that provide some basic combat and make the world feel populated. Most players encounter these hustles between larger missions, stopping to beat up some bad guys on their way to the actual story. But each of the Scanner Hustles includes a small fragment of narrative itself, fleshing out the world in a way that makes it feel more interconnected.
At the beginning of the game, V gets a police scanner installed in their eyes by their ripperdoc, beloved character Vik Vector. It is this implant which allows them to interact with the Scanner Hustles, picking up ongoing crimes and dropping by to stop them. Most of these hustles see the player deal with gang robberies, corrupt corpo dealings, or otherwise general violence going on in the city streets. A few get a bit more detail, with an officer coming in over the radio to tell nearby police about a specific criminal in the area, but most lack any formal introduction.
Certain Scanner Hustles are more like fetch quests, requiring the player to seek out rewards in another location. However, these are treated more like actual gigs and are distinct from the typical hustles.
None of these Scanner Hustles are mandatory for the story, instead just being little events that pepper the map and only show up when V gets close to one. To complete them,players simply have to neutralize all hostile parties and collect a data shard in the area, one that
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