is a stellar entry in the series, but to say the title's story is a highlight would be overselling it. While its certainly entertaining, the story of is overshadowed by the fun and freedom that comes from experimenting with the title's Echo mechanic. New insight from the developers has now shed some more light on how gameplay is often prioritized in each entry over story.
The decision to prioritize gameplay over story is clear to see when looking back on the series as a whole. Many stories from various entries are often in service to each title's primary gameplay or mechanics, helping to elevate the player's overall experience. As a matter of fact, in the case of, its those central mechanics that are the reason why its story is so beloved to begin with.
released an interview with series producer Eiji Aonuma, alongside directors Tomomi Sano and Satoshi Terada. The interview included many interesting talking points, from returning to the top-down format of 2D entries, to making Princess Zelda the protagonist for the first time in the series. However, what's arguably more fascinating about this interview is Aonuma's explanation of the team's approach to story.
More specifically, the producer goes in-depth into how the story of a game is often built around the gameplay. Aonuma admits he's "," while mentioning how the story is "." It's a fascinating insight into how games use story as a way to allow the player to adjust to said title's gameplay and mechanics. That being said, the less significance that the developers place on the story is hardly surprising to see.
Nintendo has always demonstrated a lackadaisical approach to stories. The series' own timeline is proof of this, as its already convoluted layout has been subject to several changes, while an older interview from has director Hidemaro Fujibayashi saying they want certain titles' placements to be "." If the developers are willing to give players permission to interpret the timeline in their own way, the
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