Microsoft Flight Simulator 2024 players are currently in a bit of a whirlwind as thousands of users have review bombed the game due to it being practically unplayable. So, to try to quell the unrest, the head of Microsoft Flight Simulator, Jorg Neumann, and Asobo CEO and co-founder Sebastian Wloch sat down and explained everything that had gone wrong and how the devs were trying to resolve it.
«We have been so excited for this day and to finally share Microsoft Flight Simulator 2024 with you,» Neumann says. «We are really proud of what we've accomplished with the sim, with all of our partners. We feel like we've done something really great for the hobby. But unfortunately, we knew the excitement was high for Microsoft Flight Simulator 2024, but quite frankly, we completely underestimated how high, and it really has overwhelmed our infrastructure.»
Currently, Microsoft Flight Simulator 2024's Steam reviews are sat at a 24%, mostly negative rating, with players complaining about missing planes, clunky controls, or getting thrown out mid-game and being unable to rejoin. «I cannot recommend this game to anyone right now,» one review says. «Default aircraft are streamed from the internet, and textures can take several minutes to load. This means that the buttons in your cockpit are white with no text until they're downloaded in real time.» There's also a common issue that prevents players from starting the game, as it'll freeze at 97% and then crash and restart.
«We've been struggling for a few hours with our services,» Wloch says. «At the very beginning, when players start, they're asking a server for some data, and that server is going to catch it in a database. It's a very big database, and there's a cache, and that cache is currently getting saturated.
»It's a cache that has been thoroughly tested during the whole takeout file. We've done load tests simulating 200,000 users, and tonight, it's just completely overwhelmed. We've tried to restart the services, and we've
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