What is it? The latest in virtual aviation that includes the highest-fidelity recreation of our planet in any videogame to date
Expect to pay: $70/£70
Developer: Asobo Studio
Publisher: Xbox Game Studios
Reviewed on: Ryzen 7 3700X, GeForce RTX 2070 Super, 32 GB RAM, Logitech Extreme 3D Pro Joystick
Steam Deck: Unsupported
Multiplayer? Leaderboards
Link: Official site
Presenting the entire Earth in even greater fidelity than its 2020 predecessor, it's hard to overstate what a remarkable technical accomplishment Microsoft Flight Simulator 2024 represents. The aircraft and cockpits are astoundingly detailed, both visually and in how they function. The physics of flight are delightfully authentic, and while it has its quirks, no one has ever even tried to include our entire planet in a game with such fine-grain detail.
Before we get ahead of ourselves, I want to acknowledge the horrendous state of the servers at launch that prevented me and many others from even being able to play at all. These have been, at least for me, almost entirely resolved as of the writing of this, though I still do run into occasional issues like the fact that I can never seem to get all of the high-res geometry in the Grand Canyon to load. It was not an acceptable launch day experience, by any means. But I have seen no indication in my testing that you will have that bad of an experience today, so I'm willing to let the past be the past.
It is worth noting, though, that due to the streaming nature of modern Flight Simulator, you will have a variable experience depending on your network set-up. I'm lucky enough to be soaring on gigabit wired ethernet, and allocated 200 GB on a fresh SSD to FS2024's «rolling cache» that stores things like terrain data for frequently-visited locations. The load times, especially for a first-time launch, are much better than they were in FS2020 regardless, but Microsoft does recommend at least 100 Mbps of bandwidth for playing on max settings. I haven't needed
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