Just like its predecessor, with the entirety of planet Earth available to explore, Microsoft Flight Simulator 2024 has a whole lot to do. 2020’s Microsoft Flight Simulator was the first (and, so far, only) 10 I've given in a review, and the enormity of the options available in this year’s follow-up have only been tempered by the lingering problems that accompany them. Because codes weren’t available early and unexpected turbulence at takeoff made it literally impossible to play for the first 24 hours, I’m still working on my up and coming aviation career, as well as this review. For now, Microsoft Flight Simulator 2024 has some extraordinary features to set it apart, but its impact is also falling short of how blown away I was by the last edition, and I really wanted to be blown away. Instead, I'm "merely" impressed.
Right off the rip, the biggest new addition to Flight Simulator 2024 is its career mode. You pick a starting airport as your home base, get hired by a fictional aviation company, and begin progressing through your career as a pilot. It all plays out like a traditional video game skill tree: after you master the beginner missions, you open up new options, and completing them opens up further opportunities still. So you can get a tail wheel endorsement, for example, after you complete the requirements for a commercial pilots license, which then opens up options for newer planes and jobs like search and rescue, or you can get certified in rotor craft (helicopters) which leads to stuff like operating a sky crane. Which, to me personally, elicits a "hell yeah." Each new certification or endorsement also opens up different jobs you can pick from, ranging from simple stuff like flightseeing, to more complex operations like, well, anything to do with the helicopters, basically.
Eventually you earn enough money and reputation to throw off the bonds of your employment and start your own aviation company. I haven't gotten that far yet, but I am moving along with my
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