There's no shortage of challenging encounters in , but not all of them need to be so frustrating or overwhelming, especially when there are relatively easy ways to get past them. Whether rescuing Mirkon from the pesky Harpies in the Secluded Cove or dealing with the devil Raphael in the House of Hope, players have found creative (and simple) tricks that make these encounters much more manageable. Some of these tricks involve taking advantage of environmental objects that provide specific buffs, while others require passing some high Charisma checks.
These methods include taking advantage of unique items, scrolls, or techniques that aren't necessarily obvious to the average explorer setting out on their first adventure across the Sword Coast.As with all things in, making encounters easier will require careful planning, strategizing, and thinking ahead. Here's a look at ten easy ways to get past some of the toughest encounters in .
Behind Druid's Cove, you will find a group of Harpies luring Mirkon into the Secluded Cove as part of the "" quest. Luckily, the encounter is much easier if you use Shadowheart or another dedicated Cleric/Bard to cast Calm Emotions on the entire party before entering the fight, effectively negating the effects of the Harpy's song for 10 turns. This spell prevents Humanoids from being Charmed, the key effect of the Harpy's Luring Song.
Just because these Baldur's Gate 3 NPCs are unpopular or easy to miss doesn't mean they shouldn't be helped or saved — Yurgir has feelings too.
If you have a tough time stopping the Harpies from luring Mirkon in, they can cast Silence on him (or the singing Harpy). Another option is to cast Sanctuary on Mirkon, though each spell requires concentration, so having both a Bard and a Cleric in the party will benefit this encounter.
You can come upon the Gnolls on the Risen Road early in your adventure and will likely be under-prepared if they don't know what's coming. However, peacefully approaching the Gnoll
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