There are a few things in FromSoftware's RPGs that just sear themselves into the brain. The enormous sound effect that plays when you backstab an enemy; the YOU DIED text appearing on screen the first time you get pulverized by a boss; the white phantoms of other players appearing near safe havens, giving you the sense that you're not completely alone, even if the whole world around you seems incredibly hostile. Then there are the bloodstains—so many red bloodstains—showing you where other players have died, serving as warnings (yeah, there's a real nasty enemy just up ahead) or educational opportunities (no, you can't make that jump, even if it kinda looks like it).
I love the bloodstains in Souls games. They're one of FromSoft's subtle-but-brilliant online features, even if you're not engaging with the multiplayer systems directly. They've also been essentially the same for 15 years now, from Demon's Souls up through Elden Ring: Shadow of the Erdtree. That's fine, but I'm psyched to see the new Elden Ring spin-off Nightreign doing something new with them. Or, rather, something very, very old.
Nightreign is a fully co-op roguelike, with none of the usual online features that define From's RPGs: no PvP multiplayer, no invasions, no temporarily summoning other players for a single boss encounter. You're in a three-person squad for each roguelike session, and as I wrote about in my hands-on feature, you're moving fast, without the time to linger and appreciate the ghostly deaths of other players. But you know what you can appreciate about other players in a fast-paced roguelike? Their loot.
Bloodstains are still a thing in Nightreign, but now they serve a more directly beneficial gameplay role. When you come across the site of another player's death in Nightreign, you can interact with their ghostly remnant to see what gear they had on them at the time—and grab it for yourself.
In the preview build of Nightreign I recently played at FromSoftware's offices, this
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