Ahead of the release of , the trilogy is already famous for its well-crafted story, detailed characters, and infamously lackluster ending. Despite most of being an enjoyable entry in the franchise,the three choices presented at the game's conclusion left many players underwhelmed and disappointed that their choices did not result in more variety at the story's end. DLC and updates provided improvements, but many players still dislike the ending, with their ire aimed at one option in particular.
The three ending choices presented to Commander Shepard are as follows: First, to destroy the Reapers, along with all of their technology and every other AI in the galaxy. Second, to take control of the Reapers and attempt to steer them away from violence. Or third, to begin a process called «Synthesis,» which is vague and confusing, but would merge all organic and synthetic life. With in development, it's unclear which of these endings will be considered «canon,» but for several reasons, it probably won't be Synthesis.
The primary issue with the Synthesis ending is that it's too confusing and abstract to qualify as a satisfying ending, let alone one that could precede a new entry into the franchise. As explained by the Star Child aboard the Citadel, initiating synthesis would cause all organic and synthetic life in the galaxy to merge, giving each side insight into the others' point of view. Doing so would not only massively change life as we know it, but also forcibly alter the very being of every living thing.
Mass Effect 3 receives the most criticism out of the original trilogy games due to its endings, but it isn’t actually the weakest game in this set.
Based on the ending cinematic, which sees a sea of green expand across the known universe synthesizing everything it touches, this effectively ends the war with the Reapers. It seems like gaining this level of understanding stops the AI's mission to wipe out and control organic life, and instantly calms everyone on both
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