Black Myth: Wukong won a couple trophies at The Game Awards last week, including Best Action Game and the fan-voted Players Voice. But it did not win the big prize—Game of the Year—and Feng Ji, the CEO of developer Game Science, seems more bummed about the whole thing that you might expect.
Ji expressed his disappointment about losing out on the crown in a message posted on Chinese social media platform Weibo, and it's important to note right off the top that we're relying on machine translation here. The ability of ChatGPT, Google Translate, and DeepL (I ran it through them all, just to be sure) to turn non-English text into something I can read is undeniable, but it's not great for nuance: Humour, sarcasm, and other linguistic parlor tricks don't always carry well even when everyone's speaking the same language, and that detection difficulty is exacerbated by the need to rely on the machine to lay it all out.
That said, Ji is clearly disappointed that Black Myth: Wukong didn't win Game of the Year. The Best Action Game and Players Voice wins were «gratifying,» he wrote (ChatGPT translated, via Reddit). «Yet, I must admit, there’s a sense of loss and regret. More than anything, though, there’s a letting go of illusions. The games nominated this year were all exceptional, but honestly, I still can’t figure out what the criteria were for Game of the Year. I feel like I came all the way here for nothing!»
Ji also acknowledged «a lot of strong dissatisfaction and frustration» from players over not winning the award, which he said were «often expressed humorously or ironically, which made me laugh.»
«I completely understand these feelings and share the frustration, because behind these emotions lies not pain or malice, but dignity and confidence,» he wrote. «When you’re so confident and yet don’t receive the recognition you expected, it’s natural to feel upset.»
He's completely right—if you're eligible for an award and you really think you should win it, and you really
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