The head of Game Science, developer of Black Myth: Wukong, has suggested that the acclaimed action-RPG has not yet made its way to current-gen Xbox consoles owing to optimisation issues on the less powerful Xbox Series S. The update from Game Science CEO runs contrary to earlier claims of the developer signing a console exclusivity deal with Sony. Black Myth: Wukong released on PC and PS5 in August last year, but a launch date for Xbox Series S/X is yet to be announced.
Game Science co-founder and CEO Feng Ji lamented the unavailability of Black Myth: Wukong on the Xbox platform in a post on Chinese social media platform Weibo Wednesday. He quoted a post about the game winning three awards at 2024 Steam Awards, including Game of the Year, from the official Black Myth Weibo handle and said the only thing missing was an Xbox version of the game.
“Although there were no big surprises, I still felt a little emotional after getting all of them,” Feng Ji said on Black Myth: Wukong's triumph at the 2024 Steam Awards. “... but the only thing missing is the XBOX robe... seems a bit wrong but that 10G of shared memory, it's really impossible to get it without several years of optimisation experience,” he added.
The Game Science chief seems to be pointing at Xbox Series S's 10GB of memory shared between the system and games. This 10GB of RAM, compared to Series X's 16GB, seems to have become a bottleneck for developers who intend to bring their games to the Xbox platform.
Technical limitations of the Series S delayed the launch of Baldur's Gate 3 on current-gen Xbox consoles, as the lower-end console struggled with the game's split-screen co-op feature. Eventually, the RPG arrived on Xbox consoles without the split-screen co-op feature on Series S, four months after it released on PC and three months after its PS5 launch.
Microsoft, as policy, enforces gameplay feature parity between both of its current-generation consoles and the company intends for games to launch on both
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