is a fun experience from start to finish, but it might be an even more fun time going back to the start to do it again. games have always featured a decent amount of replayability, largely in the rich worlds that remain a joy to explore even after the first pass. Although goes back to the top-down series basics in some regards, it's not a traditional game overall, and the way it does things differently might make it even more replayable than the rest.
As joyous as can be, most series veterans are likely to have a moment of thinking "" while playing. It's not a response that comes to mind due to any lack of creativity on the game's behalf, but one that emerges in the absence of much difficulty. With so many echoes to help her, Zelda has free rein to break the game from start to finish, and it rarely offers puzzles or combat encounters that scale up to match how much easier things are on her end.
One obvious way to scale up the difficulty is by turning on Hero Mode, which makes Zelda take twice as much damage and takes away some recovery options, but there's a more interesting way to go about making harder. With the ease of the game coming down to how many tools are at Zelda's disposal, it's possible to crank up the challenge by simply limiting that toolbox. Making specific choices about which echoes, accessories, and upgrades to use while declaring others off-limits can completely change the way the game plays and introduce unique twists on its trials.
The Legend of Zelda: Echoes of Wisdom offers a nice variety of helpful accessories, but efficient players should all be relying on exactly one.
While it's perfectly possible to do this on a first playthrough of, it's probably better to initially experience the full scope of the game's offerings. There are a lot of fun discoveries to be had in experimenting with every echo, and attempting to impose arbitrary restrictions might require foreknowledge that could spoil those surprises. It's not a huge deal that the game
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