must rank fairly high when it comes to games in the series that have the most mysteries, especially since several of them remain unsolved even decades after the game’s release. Adding to its mystique is the fact that is the game that splits the official timeline into three new branches based on whether Link succeeds against Ganondorf. Combining these elements with a touch of nostalgia, it's easy to see why players keep returning to this classic to dig into its secrets.
Unlike many games, takes place during two distinct periods of time. The first time period is when Link is a child, and the second is seven years later, when Link is an adult after being sealed in the Sacred Realm. Using the Temple of Time, Link can travel between those time periods at will by placing the Master Sword back in its pedestal to go to the past, or removing the sword to go to the future. Because of this skip in time, it's obvious that Castle Town has undergone a lot of changes.
When Link first arrives at Castle Town, there are plenty of NPCs going about their day in the area, specifically the markets that make up the first part Link visits when entering the town. Compared to more modern games in the franchise, it can feel like Castle Town isn't as populated, but a big concern throughout the development of was the amount of storage space available due to technological constraints of the Nintendo 64. However, Castle Town manages to feel lively at the beginning despite those constraints, and it's possible to pick out who's missing.
Move ahead seven years, after Link returns from his stasis in the Sacred Realm, and Castle Town has become drastically different. It's clear that needed Link as a hero before he was ready to be one, and there was nobody else around to take up that role. As a result, Castle Town and Kakariko Village saw casualties, residents leaving as refugees, and even unexplained disappearances. While there are some possible explanations for a few disappearances, quite a few are
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