I just started playing , and as a huge fan of more modern extraction games, it was one of my most anticipated titles of the year, as the franchise is largely attributed as one of the games to inspire the genre. So far, even though it's filled with jankiness, it's been a pretty fun experience. That said, it reminded me of an actual extraction game, one that I don't think gets enough shine and was one of my favorite betas to play in 2023.
As I played through, I realized how much this indie gem has in common with the title and how much it's been inspired by it. From the aesthetic to the basic gameplay loop to small features hidden around the different levels, it was actually my first introduction to and wasn't even a game.
is a top-down pixel-art 2D indie game developed by CABO Studio. Recently officially released in its full version in October of 2024, I enjoyed the beta for a time before the game came out. Right now, the game is sitting with a «Very Positive» overall review rating on Steam, and a small niche community has come to really enjoy the game.
Playing through provided the revelation of how much the franchise inspired 's creation. From throwing bolts into anomalies in the fabric of reality to hunting down ghoulish fiends and humans alike, the similarities between the two titles are clear. One apt (but maybe not totally similar) comparison would be that is what is to — as they are both very similar yet distinct and uniquely fun experiences.
also shares elements with other extraction games like
In, players must overcome different maps and extract via random spawn points after completing objectives. Like, there are various factions and interesting NPCs you meet along the way, and you can take on different quests. The game in itself, although 2D, is very challenging, and there's certainly a learning curve. Those used to frenetic, high-paced, top-down shooters will fall in love with the game, although the gameplay is much more methodical and punishing than the
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