has its fair share of strange and funny spells, one of them being quite infamous, True Strike. Players have lots of fun with the aftermath of casting certain spells such as Vicious Mockery, Tasha's Hideous Laughter, and Otto's Irresistible Dance. The game takes hundreds of spells from its tabletop source,.
However, there is one ability that has a very bad name among the fanbase. True Strikeis widely known for being one of the most underwhelming spells in , and its name is all but a joke to many long-time players. Why exactly is True Strike allegedly such a bad ability to use, even though it grants players Advantage on their next turn?
True Strike is a Divination Cantrip in that allows the caster to gain Advantage on their next attack roll against a chosen target. This lasts for two turns, provided the caster maintains concentration. Unlike its counterpart, has a buffed range, making it more versatile in combat. In theory, True Strike should be useful for classes like Arcane Tricksters, as the Advantage can trigger their sneak attack ability, but it does not directly deal damage or affect the environment. Notably, the spell is self-targeted, meaning only the caster gains the Advantage.
A Baldur’s Gate 3 modder has developed a brand-new, Spelljammer-themed quest for the game’s third act, hinting at a bright future for BG3 mods.
True Strike is an action that takes up an entire turn to use. Players can then roll the next turn with Advantage to attack their opponent — this may sound like a good trade-off, but it really is not.
True Strike can be used by Bards, Sorcerers, Warlocks, Wizards, Arcane Trickster Rogues, Eldritch Knight Fighters, and Rangers with the Mage Breaker feature.
Rolling with Advantage means that two dice are rolled, and the one with the highest value is used, giving players a better chance to hit their opponent and possibly Crit them. However, it's either roll with Advantage once, where one die is used, essentially wasting a roll, or try to attack
Read more on screenrant.com