PlayStation 5 is Sony's biggest attempt at creating an immersive experience for the player, and the DualSense controller is proof of this. The many features of the controller, from the enhanced haptic feedback, to the adaptive triggers, go above and beyond what previous generations were able to accomplish. These features combined make it PlayStation's most advanced controller to date, and game developers have certainly taken note of this.
Multiple major titles on the PS5 take full advantage of some of the DualSense's capabilities in various ways. Whether it's using the adaptive triggers to allow the players to feel the weight of the bow, or it's using haptic feedback to replicate the heroes' spidey-senses, the DualSense has elevated the sense of immersion players feel. However, one particular feature is far too often neglected, despite it arguably having the most potential to provide PlayStation players with more engaging experiences.
At first, it's hard to see how gyro control is being neglected, as the feature is implemented fairly often. While the number of third-party titles supporting the feature leaves a lot to be desired, the majority of PS5 exclusives have some sort of gyro implementation. It's clear that the feature hasn't been entirely forgotten about, as Sony ensures that the DualSense feature appears fairly often in the PS5's biggest titles for players to use.
It's been one year since the release of The Legend of Zelda: Tears of the Kingdom, which was critically praised. Why don't we talk about it like BotW?
The issue, however, comes in how limited the gyro implementation is within these titles. Many games that support gyro controls only implement the feature as an option for aiming, which explains why a number of titles that use the feature are first-person or third-person shooters. Even many PS5 exclusives, that make great use of the DualSense's other capabilities, often restrict the gyro controls simply as customization for aiming. That's not to say
Read more on screenrant.com