In , the settlements have a big problem that takes away from the immersion, and that's how empty they feel. The DLC should fix this. The issue is that players can build outposts on different planets, but these locations often feel empty and lifeless. They are more like a collection of resources than real communities. This is a major change from, where settlements were vibrant and full of stories. Building and developing settlements was exciting in because they felt alive.
In, the companions occupying outposts are only those sent by the player, which makes the bases feel less like communities and can lead to disappointing visits. 's outposts feel sterile and lack the engaging elements that make building fun.There's potential for improvement, and the game could really benefit from a more dynamic system that brings these outposts to life, making the building feel more meaningful and enjoyable. The DLC couldn't fix many big problems, but hopefully, can.
has a huge universe to explore, and a not insignificant feature is the outposts. The DLC has to give players a bigger reason to build. Right now, it's a great way to mine for resources, but otherwise,there's no point in investing in an outpost. Players can put in the bare minimum and forget the outpost when they don't need any materials.
Xbox has had a number of exclusives brimming with potential, but their buggy launches and unfinished states are giving the publisher a bad name.
's current outpost systemdoesn't live up to its potential. This makes the game feel empty when it should have been fleshed out. The main problem is that the player-built outposts feel dull and lifeless. The outposts in lack the interactions that would make players want to spend time and resources on them. Even 's otherwise interesting companionscan't improve the outposts because they're so limited. This is compounded by the fact that there is a limited number of companions per outpost, so it is always pretty sparse.
There are no NPC settlers,
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