has had its first rank reset with the launch of Season 1 on January 10. With the truncated Season 0 over, wherein every player began their journey at bronze, players have received new rank starting points as they enter into Season 1's competitive mode. The system for placing players into a starting rank, however, has created ranked matches with a crystal clear imbalance in player skill levels.
As expected from Season 1's competitive mode, without the implementation of a thought-out system such as placement matches, the beginning ranks of are full of games where sweeps are more common than truly competitive experiences. The current implementation of ranked system has a major flaw that, while left unresolved before Season 1's start, must be sorted out in time for ' next rank season.
Most PvP games with a competitive game mode will run into a level of rank imbalances at its launch. As everyone shared a starting point, players with experience in hero shooters could blast through the ranks, leaving a wake of imbalanced matches on that journey. While this was unavoidable in Season 0, as player ranks needed to settle, had the opportunity to reduce this frustration with Season 1's launch. With 'ever-increasing player counts, the issue has been further exacerbated by the games' own success, which has undoubtedly drawn players of all experience and skill levels into competitive matches.
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Competitive games will often have a system for re-placing players based on their performance in the previous season. This could be in the form of placement matches, automatic sorting, or a variety of other systems. ' attempt at this was a simple one: every player had their previous rank reduced by seven tiers. For instance, players in Platinum Three saw a new rank of Bronze One, while players that ended Season 1 in Gold Two and below have been placed within
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