While I've played and enjoyed many complex, nuanced video games in my life, I am ultimately a simple man at heart. I like video games that feature lots of explosions, and the bigger the explosions, the happier I'll be.
So when I first witnessed the colossal fireball created by Helldivers 2's ferocious hellbomb, you can bet that I grinned like a chimp saying 'cheese!'. Well, the first one I witnessed without being annihilated by said explosion, anyway, as like most people I underestimated the hellbomb's vast detonation radius when I first primed it to blow. In any case, as I watched the mushroom cloud billow from the crater that was once an automaton base, a single thought accompanied my glee. «I wish I could take that with me.»
Now, thanks to Helldivers 2' latest warbond allows you to do just that. Servants of Freedom introduces the B-100 portable hellbomb, a new stratagem which the officialPlayStation blog describes as «a beacon of democratic truth in a convenient backpack format». The hellbomb can be activated by yourself or by a teammate, whereupon it will detonate after a 10 second countdown which, the blog stresses «cannot be cancelled».
Alongside the B-100, Servants of Freedom adds an upgraded variant of the sickle laser rifle. Known as the 'LAS-17 Double Edge', it packs much more power behind the laser-beam, with the slight drawback that it can also burn the wielder. Arguably more interesting is the GP-20 Ultimatum, a miniature grenade launcher that occupies your sidearm slot. The blog says this is designed for «closer-range use» than the conventional grenade launcher, though presumably not too close range, given it's designed to spit out high-explosives.
There's also a pair of new armour sets, the IE-3 Martyr and the IE-12 Righteous. These are both medium armours with anthropomorphic helmet faceplates and additional explosive protections—making them handy to couple with that close range grenade launcher. Finally, the warbond chucks in a new throwable, the
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