Table of Contents Purification Beads Blink Rune Aegis of Acceleration Phantom Shell Sundering Arc
A lot has changed between Smite and Smite 2, but many of the original game’s Relics are back in some form or another in the spruced-up sequel. These active items provide you with extremely useful abilities on long cooldowns — and when used at just the right time, they can turn the tide of an entire match. Here are all of the Relics currently available in Smite 2 alongside some use cases to give you an idea of what types of situations they might be most helpful.
Purification Beads
Purification Beads makes you CC immune for 2 seconds.
Cooldown: 150 seconds
Here are some use cases for Purification Beads:
- Ares uses his ultimate ability, which grabs everyone nearby and pulls them to him. Since you’ll be stunned for a moment afterward, his teammates are likely to dump their ultimate abilities on you, too, and you’ll probably die. Use Purification Beads right as his chains attach to you to avoid this ability and live to see another day.
- Fenrir uses his ultimate ability, which lets him grab you in his mouth and drag you out of position. Since he’s almost certainly taking you somewhere he and his team can pummel you, immediately pop your Purification Beads when he grabs you, allowing you to escape back toward safety.
- Medusa uses her ultimate ability, which deals huge damage and stuns you. This could be devastating — but not for you, as you use your Purification Beads as she’s winding up the attack and let her know you’re not getting turned to stone today.
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Blink Rune
Blink Rune teleports you to a targeted location up to 5.6m away. It can be used in or out of combat, and even while using another ability.
Cooldown: 240 seconds
Here are some use cases for Blink Rune:
- You’ve dealt significant damage to an enemy who is now running too far ahead for you to hit them with a final ability. You see a window of opportunity and blink forward to catch up with them, use
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