S.T.A.L.K.E.R. 2: Heart of Chornobyl has seen the addition of two major patches, bringing in over 650 fixes, which target bugs, crashes, and mission-specific problems.
GSC Game World has apparently acknowledged the widespread bugs that have ruined the experience for many players, and the developers are looking quite active in pushing out "effective" patches that include a large set of fixes. Patch 1.0.1 and Patch 1.0.2 were released in quick succession by GSC Game World, with the first one mainly dealing with improving the A-Life system, along with several optimizations, while the latter one targeted bug fixes for six different missions.
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Here's the full changelog for Patch 1.0.1, which is the more significant update out of the two:
AI fixes:
- Fixed groups of NPCs getting stuck and dying near Shelter during active Emission.
- Fixed issue when Burer could drop any mission items out of the player's hands.
- Added missing sound effects for Burer’s 'Telekinesis' ability.
- Fixed issues with NPCs occasionally getting stuck and not reaching the mission location. This might have caused inability to interact with NPC or progress to the next mission stage due to idle behavior of mission NPC.
- Fixed issues with performance drops/potential out-of-memory crashes in hubs and locations crowded with NPCs during long play sessions.
- Fixed issue when NPCs would move to A-pose or start flying after death.
- Fixed issue when NPCs could not track whether a target in cover was covered from shots, which caused them to shoot into cover.
- And other, more than 20 different issues with AI.
Optimization fixes:
- Fixed issue with invisible NPC/Mutants appearing in FOV while the Player is scoping.
- Fixed fire visual effects that were not rendering at certain camera angles.
- Also, we fixed approximately 100 different crashes, including potential memory leaks and EXCEPTION_ACCESS_VIOLATION issues.
Audio & Sound
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