If there's one point of feedback I've heard most from the roughly 300,000 people who, at any given moment, have been playing Path of Exile 2 since its early access launch, it's that we simply need more drops. That sprawling passive skill tree is only so satisfying to meddle with if you aren't getting the gear to make your build sing, and meager loot has left some PoE 2 players swinging the same sad club for upwards of a dozen levels. Luckily, Grinding Gear Games says it'll be loosening the loot tap, promising increased drops in an upcoming patch alongside tweaks to dodging and map checkpoints.
In a post on the PoE forums addressing feedback from the PoE 2 launch, GGG acknowledged that «one of the major problems that players have been experiencing is feeling that the game is not rewarding enough.» To address the problem, the studio's making adjustments in «a few key areas.»
First up, starting with a patch that was deployed earlier today, GGG said that it's increasing the drop quantity and rarity of loot from Rare monsters—the ones with the procedurally generated names like Stinkfist the Awoken in yellow font, who might suddenly knock half your health bar off if you hadn't noticed it saunter into the melee. Monster loot will now get a bonus in loot rarity and quantity for each mod affecting the monster, and rare monsters will have progressively more modifiers as players advance through the game.
«These changes will cause rare monster rewards to naturally scale up as you get to higher levels because the number of mods a monster can have increases throughout the campaign and into endgame,» GGG said. «In addition, many other forms of map juicing will indirectly cause rare monsters to have more mods as well, increasing the rewards of these other mechanics too.»
Next in GGG's multi-pronged loot stimulus program: increased currency drops. Thanks to today's patch, many currencies have gotten hefty droprate buffs.
Regal orbs, which upgrade magic items to rares, will be
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