Are you looking to change up your miniatures games? Do you miss the dense rules of the early 90’s skirmish and war games? Do you want a dark, gritty, horror fantasy setting that is miniatures agnostic? Cursed Lands Morgulia scratches all these itches (sores?).
Designed to be played on a 3’x3′ table or board using 28-32mm miniatures, most games should last anywhere from 30-90 minutes for two players.
Cursed Lands Morgulia is a miniature agnostic game that is set in the horror-ravaged land of Morgulia. You and your friends choose a specific faction to play and then battle across a fleshed-out campaign or in a skirmish dictated by random tables and force objectives.
Each player starts with 250 resources which you use to build your warband. You can usually choose between a variety of champions retinues and equipment. The more expensive the piece the more effective it can be.
Whether you decide to do a one-time skirmish or play each game as a campaign through the lands of Morgulia, there is combat involved.
Once you and your opponent have your forces selected, it is time to go to battle.
Each battle round is broken into several phases: Recover, Rally, Move, Shoot, Close Combat, and Special Action. During the Recover phase, models that may have been knocked or fallen down stand back up. During Rally, fleeing models have a chance to rally and return to the fray. Moving is, of course, where characters move, run, and charge. Shooting is where models will utilize ranged weaponry. Close combat occurs when models can use melee weapons to try and injure opponent’s models. The special move phase is when certain special effects can trigger.
In Morgulia you are trying to roll lowest numbers for your checks. Checks occur throughout combat, from falling off terrain to being struck with a magic spell, checks are the main game mechanic that is taken throughout. Each check is made by using the corresponding dice pool (number of dice you roll) and trying to roll under the target number
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