Elden Ring's upcoming multiplayer spinoff, Nightreign, will lack one of FromSoftware's Soulslike series' most iconic features, its esoteric messaging system. Apparently, this is due to the much faster pace of play, with players given little time for such diversions.
Speaking to IGN Japan (shoutout to PSU with the headline of the day, search optimisation be damned), Miyazaki acolyte and Nightreign director Junya Ishizaki explained: «The reason we removed the message function is that in this game, where each session is about 40 minutes long, there is no time to write your own message and no time to read messages written by others.»
Dating back to Demon's Souls, From's otherworldly messaging system allows players to leave messages for one another, potentially a helpful warning or a fun bit of trolling. More often than not, these messages suggest all sorts of crude activities, and we'll miss them, even if we can understand the reasoning.
Two shalt thou not count, excepting that thou then proceed to three
«I may be but small, but I will die a colossus»
Will you miss creative messages like «try finger but hole» in Elden Ring: Nightreign? Leave your own cryptic comment in the space provided below.
Khayl Adam is Push Square's roving Australian correspondent, a reporter tasked with scouring the internet for the richest, most succulent PlayStation stories. With six years of experience as a freelance journalist and mercenary wordsmith, RPGs are his first great love, but strategy and tactics games are a close second, genres in which he is only too happy to specialize.
I mean yeah with 40 minutes you're not exactly going to be reading messages a whole lot, you're gonna try and rush through the damn thing as quick as you can lol.
liar ahead…try jumping
Good riddance. There was a time they were actually evil (the trap setters) or helpful (trap warners) or encouraging. Now they're just waste of time memelord tools.
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