The series is constantly evolving, with each entry changing the formula slightly to give players a fresh and enjoyable experience unlike anything they've played before. It is why has dominated the creature collecting genre for so long, and why millions of people keep coming back to it, even despite some rocky launches. However, when it comes to the next mainline game, it feels like a little bit more needs to be done than introducing one or two new features.
In fact, the Gen 10 games need to fix biggest problems, as the series has suffered from them for far too long. Whether it is new changes introduced in the games or ones that have permeated since the beginning,there are so many features in the games that need to be abandoned in order for the series to properly thrive. Fortunately, with the power of the Switch 2 potentially elevating the Gen 10 games, there is a chance that can truly shine once again.
Ever since ditched random encounters, it has been experimenting with sizes of Pokémon. Obviously, Pokémon are all of differing sizes, with some being far taller than a regular trainer, with others neatly fitting in the palm of a hand. It is impressive to see attempt to implement this to a degree within the open-world format, as it helps build immersion and make the experience be more lore-accurate.
Pseudo-Legendaries are some of the strongest Pokémon to exist, but there is a noticeable trend with them that must be broken in Gen 10.
However, in practice, it does not work. This is largely because, in, combat is instigated the moment the player knocks into another Pokémon. Naturally, this is a problem when they're so tiny that the player can't see them in the tall grass, as it results in a lot of unintended battles that drag out exploration. Pokémon should be of varying sizes, but they should also be perceivable. That way, players can avoid them if they don't want to fight and know where they are if they're actively seeking them out.
One ofworst features was how it gated
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