Life Is Strange: Double Exposure just came and went last October, with seemingly dismal sales leading to developer Deck Nine Studios conducting a second round of layoffs in 2024. Publisher Square Enix appears to think it should have made more of a splash, or at least been better, and we're inclined to agree; Deck Nine's last Life is Strange effort, spin-off True Colors, was at least a critical hit, and it didn't have the advantage of original protagonist, Max Caulfield, going for it.
As publishers will, Square Enix has sent out a survey (thanks, PSLS) to solicit feedback from fans and determine what went wrong. With a critical PS5 Metascore of 73 and a user score of 4.2, it's clear something was lost along the way, compared with True Color's 81 and 6.9, respectively.
The 15-minute questionnaire, titled «Calling all Life Is Strange fans: We want to hear from YOU!», asked fans to share their thoughts and feelings on Double Exposure's story, gameplay, and technical performance. It also asked players whether they thought the game was worth purchasing and whether their experience with it has affected their interest in new entries in the series.
Overexposed
Hella disappointing
What did you think of Life is Strange: Double Exposure, if you played it? Has the series lost its way? Try and turn back the clock in the comments section below.
Khayl Adam is Push Square's roving Australian correspondent, a reporter tasked with scouring the internet for the richest, most succulent PlayStation stories. With six years of experience as a freelance journalist and mercenary wordsmith, RPGs are his first great love, but strategy and tactics games are a close second, genres in which he is only too happy to specialize.
Psychotic, insane, toxic and crazy fan base. Done. They'll never accept any future version of Life is Strange that isn't completely fan-ship crap.
The reviews turned me away. Which is a shame because I loved Before The Storm.
I'm more excited to see what DONTNOD do with
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