The elevator pitch for Skydance’s Behemoth promises you one thing: huge battles against behemoths. Enemies the size of skyscrapers that you have to dodge, climb, and eventually stab in just the right spot to bring down. It’s Shadow of the Colossus except in VR, with you doing the actual climbing motions yourself. It sounds like a perfect fit, and fighting them is as entertaining as you’d expect… except you only get to get to do so a handful of times. The rest of the game has you fighting human enemies, exploring levels, and solving puzzles, which is a bit less exciting.
If you’ve played a combat focused VR game before, you’ll have an idea of what to expect from the person to person combat – scabbards on each hip and shoulder allow you to carry and switch between a variety of weapons ranging from standard swords, axes, shields, and bows through to giant, Cloud Strife-sized swords and yet another sword that can be re-summoned after throwing. Make no mistake, you are a very dangerous person in this game and that’s before you take into account the powers that you’ll quickly acquire, such as super strength that, when activated, lets you pick up whole enemies and throw them around, punch through damaged walls, and more.
Clearly the game gives you a lot of tools and you will use them in conjunction with a parry/riposte system to fight your way through levels in search of the behemoth. There’s more than enemies to contend with though, as there’s also the dreaded stamina bar-based climbing which, provided you glance at what you need to do first and keep the pace up, isn’t really an issue. You’ll also quickly find a wrist mounted grappling hook that allows you to pull, swing, and zip up to things, not to mention pulling enemies towards you during combat. It doesn’t take long before you’re doing typical platformer things like grappling between points without landing. Except in VR!
The only problem is that it’s all a bit too easy. The puzzles in particular are very simplistic and
Read more on thesixthaxis.com