Rocket Raccoon in is a fast and nimble character specializing in dealing damage and disrupting the enemy team. He isn't meant to fight head-on but instead uses his speed and gadgets to outsmart opponents. Rocket excels at setting traps, using explosives, and causing confusion during battles. His small size and quick movements make him hard to hit, letting him slip in and out of fights easily.
Rocket has a range of unique tools and weapons that help him deal damage and control the battlefield, often by forcing enemies to spread out or stay away from certain areas. Rocket can be played in different ways, like as a threat that annoys enemies from the side or as a sharpshooter, but he demands good map awareness and smart positioning to succeed. A good alternative to Rocket is Jeff the Landshark.
When playing Rocket Raccoon in, it's important to see him as a flexible damage dealer who can handle single enemies and groups, but he isn't very tough. So, positioning is really important. For instance, when you use B.R.B. (Battle Rebirth Beacon), try to do it from behind cover or alongside a tank character who can take the heat from enemies since this ability leaves you vulnerable while channeling it.
Ability Name
Key
Description
Bombard Mode
LMB/R2/RT
Rapid-fire, delayed projectile.
Repair Mode
RMB/L2/LT
A single-cast projectile with delayed impact generates a field that heals allies.
C.Y.A. (Cosmic Yarn Amplifier)
Q/L3+R3
Targeted ability summoning a creature that boosts ally damage by 40% within a 20m radius.
Jetpack Dash
LSHIFT/L1/R1
Uses jetpack to dash.
B.R.B. (Battle Rebirth Beacon)
E/R1/RB
Summons a beacon that revives an ally and generates armor packs and rocket jetpacks.
Wild Crawl
Space
Hold to run on walls.
Flying Ace
Space
Hold to slow descent.
Old Friends (Groot Team-Up)
C
Ride on Groot's shoulders for a 35% damage reduction.
Ammo Invention (Punisher/Winter Soldier Team-Up)
Z
Throws an Ammo Overload device, giving Punisher and Winter Soldier infinite
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