introduces fans to a whole new roster of characters as Rook gathers their team to fight the Evanuris. From skilled dragon hunters and elven artifact experts to shrewd detectives and Grey Wardens, everyone adds to the party to help Rook fight anything thrown at them throughout the game. However, there are two more party members who are a little more unusual but no less important to 's story.
[Warning: This article contains spoilers for Dragon Age: The Veilguard.]
Companions and support characters have always been a core aspect of the series and each game's protagonists have had some odd friends. Alongside mages, warriors, and assassins have been grumpy stone golems, loyal dogs, and spirits who have found themselves trapped in the mortal world. Two such characters join team but stand out from previous entities seen in the franchise.
While the core companions of are made up of humans, elves, qunari, and dwarves, there are two more characters who will join Rook in the Lighthouse. Spite and Manfred join alongside Emmrich and Lucanis and are both spirits, beings of pure magic from the Fade who embody certain emotions or traits. However, that is where the similarities between the two end, as Spite and Manfred have had very different journeys before the beginning of that change how they interact with the world around them.
isn’t the first game to feature spirit companions or possessed companions. The first was Wynne in, who was kept alive by a spirit of Faith after she momentarily died during a battle. A spirit of Justice possessed the corpse of Warden Kristoff in the expansion,, before merging with Anders just before. Then, in, Cole joined the Inquisitor’s team; he was a spirit of Compassion that had physically manifested its own body after the death of the original human Cole.
All demons are spirits, but not all spirits are demons. While some demons exist as forms of negative emotions and vices such as Envy, Rage, or Pride, demons can also be created when spirits are
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