The year is 2018. Earth has been under Martian occupation for 19 years. The war left much of Earth destroyed and its population enslaved by the corporations of Mars and their relentless efficiency. However, the wealthy on Mars still crave entertainment and Earth provides that in the form of Gaslands: a broadcast of amateur and professional death races across the world. Fire up your engines and load that mini gun, for we’ve got some cash to win.
Gaslands: Refuelled is a game of vehicular mayhem that will have you racing around the wasteland, trying to be the first to the finish line… whether that involves some bullets flying at your opponent or not.
To play Gaslands, you’ll need to get the rulebook and provide all the rest of the components yourself. In its basic form, you’ll need some six-sided dice, Hot Wheels/Matchbox Cars, and a few movement templates you can create yourself. For fans of the game, you might want to bring things out a whole lot more (more on that later).
Each round in Gaslands is split into six gear phases, each corresponding to a gear your car is in. Each round, you count up from Gear 1 to Gear 6, and in each Gear Phase, you activate every vehicle currently in that Gear or higher.
This means that cars in higher gears get to activate more than cars in lower Gears, so driving fast is good. However, the faster you go, the fewer movement templates you can select from. In particular, making sharper turns difficult or impossible to pull off. So you have to balance driving fast with staying maneuverable.
On a player’s turn, they choose one of their vehicles to activate. They pick up a movement template (no takebacks), and put it in front of their vehicle. They can then optionally roll skid dice up to their car’s handling value. These let them shift up gears, remove hazard tokens, or spin/slide their card, depending on the results.
After moving their car to the end of the template, they can then shoot at any opponent in range (roll a d6 per weapon, 4-5
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