Growing up I played a lot of Clue and then Clue Master Detective with my brother. In high school, I was introduced to the movie Clue, which remains a delight. After college, I was gifted Clue: Simpson’s edition and I have been part of a few Murder Mystery parties throughout my life. So the Murder Mystery deduction games have been a staple in my early gaming life.
Then, a few years ago, I discovered Search for Planet X, which in my mind is the single best deductive logic game. So when I was asked to review Kronologic: Paris 1920, I was excited to see what new wrinkles the folks at OriGames and Super Meeple could bring to the murder mystery genre.
There are three scenarios (with five unique games in each scenario), each with different difficulties. The game is played by up to four players. Each scenario has six suspects, six locations, and six time frames that you can investigate. Each suspect is in the Opera house at all times and must move to an adjacent location each time.
In the first scenario, Poison and High Society, each player is trying to identify who poisoned Detective Denis at the Paris Opera house. The only information you are given is that the assassin needed to be alone to poison him.
In the second scenario, The Phantom of the Opera, each player is trying to discover who is the Phantom of the Opera. The only information you are given is that the Phantom of the Opera is alone in each of the six time frames.
In the third scenario, The Singer’s Jewels, a team of burglars steal a famous soprano’s necklace and each player must find out who has the necklace in the sixth time frame and where they are located. The information given is that (a) the necklace starts in the dance hall, (b) the initial thief is the first person alone with the necklace in the dance hall, (c) any time the person who possesses the necklace is with only one other character, they hand off the necklace, and (d) if there are three people or the thief is alone, they keep the necklace.
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