Water. Earth. Fire. Air. Long ago the four nations lived together in harmony. Then, everything changed when the Fire Nation’s adversary card made you lose two health and discard an ally. Avatar: The Last Airbender – Aang’s Destiny by The Op Games is a 2-4 player cooperative deck building game reimplementing the popular Harry Potter: Hogwarts Battle game.
For an animated series that originally premiered in 2005, Avatar: The Last Airbender has a delightfully rabid fan base, from my kindergarten-aged niece who is on her fourth or fifth watch to my full-grown husband, who sings ‘Secret Tunnel’ with passion and abandon at every possible opportunity. It is a well-loved IP that has had its share of struggles with the quality of its adaptations. So does this new game do the series justice? Or will the fans throw it out like last year’s blubbered seal jerky?
The game is divided into 7 boxes, and as players progress through the boxes the opponents that they face will get stronger, and the objectives the players have to achieve will get more difficult. As you play through the boxes the story of the show progresses chronologically, taking you on the journey with Aang as he masters his powers.
Players start by selecting heroes from the series, each with their own starting deck of cards. Different characters have different strengths. Aang, being the Avatar, can use multiple bending styles without needing allies. Katara has strong healing abilities, and Sokka can help keep the fire nation ship at bay. Appa is cute.
The starter cards in each deck mostly have Purpose, Health, or Attack values. Purpose is used to upgrade the player’s hand by purchasing cards from one of two marketplaces. One marketplace has elemental bending cards, which grant special abilities when they’re used by a character who is able to use bending style. The other marketplace has items and allies that grant bonuses. Hearts are used to keep a player’s health meter up. If the player dips into negative health,
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