Monster Hunter Wilds will feature attack names displayed in the HUD for players to figure out what kinds of moves they’re doing. According to IGN, Capcom got the idea to have this as a HUD element during the Monster Hunter World collaboration event with Final Fantasy 14.
While working on the event, which brought Final Fantasy‘s Behemoth to Monster Hunter as an MMO raid-styled fight, Final Fantasy 14 producer Naoki Yoshida told Monster Hunter Wilds director Yuya Tokuda that displaying attack names would be a good idea because players like to see the names of their attacks as they’re doing it.
The Behemoth fight in Monster Hunter World, for context, allowed players to keep an eye on what attacks the monster would be using. This is because the fight itself involved players making use of various mechanics, such as needing to take cover behind comets when the meteor attack is used.
The beta test for Monster Hunter Wilds also showcased this feature, allowing players to get a look at the names of their attacks as they were in the middle of a combo. This feature will likely help players get better at their chosen weapons, allowing them to understand which moves can then be comboed into other attacks.
Capcom also took some ideas from its work with CD Projekt RED on the Witcher 3 collaboration in Monster Hunter World. Tokuda describes the Witcher 3 quest as a test run for Capcom to experiment with offering dialogue choices in Monster Hunter World.
For context, the Witcher 3 quest had players take on the role of Geralt. While the core gameplay was still that of Monster Hunter World, players got to make use of dialogue choices, and even some of Geralt’s magical abilities, as they take on a Leshen.
Monster Hunter Wilds will similarly feature dialogue choices throughout its story, which will allow players to learn more about the game’s story and its characters. This is in contrast to previous mainline Monster Hunter titles, where the protagonists have been silent, at most
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