is the latest installment of the series, but if the trilogy is going to end on a strong note, then there's one big problem that needs to be fixed in the next game. Being heralded as one of the best games of 2024 and even netting a nomination for Game of the Year at The Game Awards, has all the trappings of a fantastic game and a proper reinvention of a classic. Despite its praise, there was one common point of criticism that kept some players from finishing the game at all.
As one part of a three-game remake of, adapts only the middle portion of the original and expands it into a full game. In doing so, the game adds a wealth of extra content to the core experience to make it feel fuller, but a lot of that extra content could have been left on the cutting room floor. quite simply has too many mini-games, to the point that it detracts from what is otherwise an excellent game.
The trilogy had its work cut out for it in trying to recreate what many consider to be one of, if not the greatest JRPG of all time, especially if the project was going to be split into three parts. So far, the trilogy has been able to accomplish this by not just remaking, but reimagining the original game's story in a new form and by delving deeper into the subplots and supporting characters. But there's still the problem that one-third of an almost 30-year-old game needs to be expanded into a full-length modern triple-A title.
The problem is that those large environments are filled with a glut of side games and fluff that often feel like they were designed simply to pad out the game's length rather than add value.
The middle installment of a trilogy is always the hardest to do well, and does what it can by expanding the original game's locations into a series of large, open-world environments to explore. The problem is that those large environments are filled with a glut of side games and fluff that often feel like they were designed simply to pad out the game's length rather than add value.
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