I was still getting my bearings in Stalker 2: Heart of Chornobyl as I searched an abandoned building in the dead of night. Using my pitifully dim flashlight to scan the faded walls and floors, I hit a dead end and turned to retrace my steps back outside and onto the critical path. That’s when I saw something curious: A box was falling from nowhere in particular to the ground. I noted that the room was littered with boxes and other refuse upon entering, but they were all scattered on the floor. Seeing one falling for apparently no reason startled me, but I calmed myself thinking it was a simple physics bug that crops up fairly often in giant open-world games such as this. Stalker 2 already had a reputation for being buggy, after all.
Not five minutes later my expectations flipped on their head when I watched a can lift itself off a table, hover for just a moment as if to mock my previous assumption, and then hurl itself at me and knock out a chunk of my health. That was not a bug despite it appearing exactly like one I had encountered in many games prior. This was an invisible enemy known as a Poltergeist whose invisible nature and method of attack mimicked what a typical bug looked like. Suddenly, I had to question my instincts whenever I came across something unexplainable. I couldn’t take anything for granted and that distrust in myself added a new layer of horror.
Recommended VideosWhile it likely wasn’t intentional on GSC Game World’s part, Stalker 2‘s instability due to bugs leads to some surprisingly effective fourth-wall-breaking horror. It’s rare to see in polished modern games, and even rarer to see done well. Some of Stalker 2‘s more innocent bugs add a rare kind of personality to the game, adding a silver lining to a messy experience.
Related