Deadlock's matchmaking has come a long way since the MOBA exploded in popularity among playtesters a few months ago. The first big change happened when Valve added ranked play, which corralled players into 11 ranks to better suit their skill level. However, that led to some issues that have now been more or less ironed out in the latest update.
«This update includes a new version of the matchmaker,» developer Yoshi says in an update post. «The matchmaking pools are no longer split between normal and ranked, there is only one primary matchmaking mode, and there are no limited hours.» This change is great news for players who don't want to play ranked but still want to be on equal footing with their opponents, as now there'll also be MMR assigned to casual games. Although, the update to how ranked matches will take place seems like bigger news.
Previously, players could only queue for ranked matches for a couple of hours every day in the late afternoon. This short window of time often meant I just missed out on playing ranked games and, therefore, found it difficult to reach the required seven games per week to receive a rank update. At first, it was necessary for players to complete seven games to help Valve build a better idea of the skill spread across Deadlock's playerbase. It was also necessary to collect more data on individual players so the developers could place them accordingly in one of the 11 ranks.
Thankfully, this requirement has also now been removed in the latest update. «Badges will update immediately whenever you gain or lose enough MMR to change badges,» Yoshi says. «You no longer have to wait a week or play a certain game count.» However, there may be a monthly global rank reset to adjust for miscalculations caused by cheaters or influxes of new players. Yoshi confirms there will be less weighting put on matches taking place in off hours, like 5 am, when there's poorer match quality due to fewer players being online.
Furthermore, there are now no
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