Rangers aren't the most popular class choice in , and that's a shame because the survival-themed warriors have a lot to offer. Rangers in work slightly differently from their counterparts, with many of the issues that plagued the tabletop version ironed out wonderfully by Larian Studios. And, as with all classes, there are particular feats that will help bring out the very best in any ranger playthrough.
There are three ranger subclasses in to choose from, each offering a different style of play. From the classic stealth-based archer to magic-wielding animal experts, rangers are a lot of fun to play and mold into different builds through the three feats they gain at levels four, eight, and 12. These feats offer a mixture of extra damage and utility and are perfect whether recreating Drizzt Do'Urden or bringing Aragorn to Faerûn.
Alert is a brilliant feat that works well for many different classes, particularly those crowd control or dealing damage. With Alert, the ranger will gain a whopping plus five bonus to their initiative rolls, pushing the Dexterity-focused character to the top of the initiative order. This extra boost can be very potent when combined with a Gloom Stalker ranger's plus three bonus from Dread Ambusher.
Alert
Gain plus five bonus to initiative and cannot be surprised.
However, there's another great reason for all rangers, especially Gloom Stalkers, to take the Alert feat: surprise. Alert prevents the ranger from being surprised by unseen enemies, which would prevent them from taking actions or reactions for a turn. This alone is worth taking the Alert for, as having the ranger sit out of combat for a turn can make the difference between victory or defeat, particularly on higher difficulties.
Rangers have the choice to become proficient in some great skills at character creation, with useful skills like stealth, survival, perception, and insight all available. Narrowing that choice down to just three can be hard, especially when planning ahead
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