Spanish developer HEXWORKS was one of the first developers to share information on the graphics enhancements they had planned for their game's PS5 Pro version. As you might recall, HEXWORKS was founded in early 2020 specifically to make Lords of the Fallen, and they've got big plans for the sequel tentatively slated for 2026. In the meantime, though, they're continuing to support this game with patches and with the introduction of PS5 Pro support.
To delve into greater detail about their experience with Sony's new console, we interviewed Eduard Gonzalez, Principal Engine Programmer at HEXWORKS. Gonzalez lavished praise on the PS5 Pro hardware and revealed that this version actually runs on the highest PC settings available (though, of course, you can run Lords of the Fallen at higher frame rates on PC, provided you've got the significantly more expensive hardware to do it). Still, it's a major accomplishment that not many games achieve, and they did it without even using Sony's much-vaunted AI-powered PlayStation Spectral Super Resolution upscaling.
Unreal Engine 5 has been known to have spotty performance on PS5 (and Xbox Series S|X). Is the PS5 Pro a significant improvement in that regard?
Unreal Engine 5 has empowered developers to increase triangle density in games by an order of magnitude. Achieving smooth framerates with this level of visual detail required several iterations of both the engine and content, but we’ve now reached a point where we can deliver a vastly enhanced experience showcasing the visual power of UE5. With this foundation, the PS5 Pro hardware upgrade marks a significant step forward. It enables further improvements to object visibility, texture density, and overall resolution, all while boosting framerates. The PS5 was solid, but the Pro is truly exceptional hardware.
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