Before Elden Ring was even released, Bandai Namco officially confirmed that FromSoftware would add ray tracing to the open world action RPG game at some point after launch. After several months of complete silence, Elden Ring patch 1.07 added strings related to ray tracing, but its implementation isn't complete yet. Clearly work is being done to make that happen, though.
The question remains whether FromSoftware would also update its most recent game to support any of the upscaler technologies developed by NVIDIA, AMD, and Intel. It would seem like a no-brainer, as the computing cost of ray tracing is so high that it basically requires upscaling to offset the lost performance, but one can never know.
While we wait to find out what's coming from the Japanese studio, renowned modder PureDark has begun working on a mod to add NVIDIA DLSS/DLAA, AMD FSR 2, and Intel XeSS to Elden Ring.
In case you aren't familiar with PureDark, he already managed to inject the aforementioned upscaling technologies into Bethesda's The Elder Scrolls V: Skyrim (including the Virtual Reality version) and Fallout 4. FromSoftware's Elden Ring is based on an entirely different engine, of course, but it does natively support TAA, which is the basis of all these upscaling algorithms.
That's why I talked to PureDark about doing his magic on the incredibly popular Elden Ring, suggesting that the implementation could have an even bigger impact since it is a much more recent title compared to the Bethesda games. While the modder seemed a bit reluctant at first, he came back to me yesterday showing a work-in-progress image (the featured one you can see at the top of the article). NVIDIA's Deep Learning Anti-Aliasing (DLAA) already works in the game, delivering
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