Kung Fury: Street Rage is a video game tie-in to the hit Kickstarter indie martial arts comedy short film, "Kung Fury," the tale of an 80's cop who decides to take on Hitler with his superhero-level martial arts mastery. Kung Fury: Street Rage is available for $19.99 on Steam, but it's this month's IGN Plus game and Plus members can get a Steam key as an IGN Reward and jump in right now.
Plus members - get your key for Kung Fury: Street Rage - Ultimate Edition here on its IGN Rewards page. Not a Plus member? Learn more here . You can also follow the devs on Twitter .
I sat down with Oskar Eklund, CEO of Hello There Games, to talk about Kung Fury: Street Rage, the 5th anniversary update, and how the game originally came to be.
Eklund originally met Kung Fury writer, director, and star David Sandberg while the two were at Universal Music. Eklund (a Taikwondo fighter himself) had just led the studio in releasing Taekwondo, a touch-screen game based on the martial art, and was at Universal to talk to AVICII, the late musician the dev team had worked with for both AVICII Gravity and AVICII Invector.
Eklund and Sandberg met in a conference room and hit it off about martial arts. Sandberg told Eklund about Kung Fury and said he was interested in a game tie-in being made. After 15 minutes, Eklund was sold on the idea, and the team shared his excitement as they moved into development, hot on the heels of the Kung Fury short film's Kickstarter success.
Kung Fury isn't like most other martial arts films, and Kung Fury: Street Rage doesn't play like other side-scrolling beat-em-ups, either. Instead of stage-based, "left-to-right" progression with free-moving combat, Kung Fury: Street Rage opted instead for no movement control,
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