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Hathora has raised $7.6 million to provide a service that democratizes multiplayer game development.
While more multiplayer games are being developed than ever before, building and launching a successful online multiplayer game remains one of the most difficult endeavors in the software world, said Siddharth Dhulipalla, CEO of Hathora, in an interview with GamesBeat.
The biggest challenges developers face are choosing and correctly implementing the technologies to enable multiplayer as well as finding an architecture that can operate and scale.
The New York company has been working in stealth mode for about a year. Hathora has 10 people including contractors and it is hiring.
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Dhulipalla said his company is like an equivalent to AWS Lambda for multiplayer games. It’s a serverless platform that spins up compute for you for the exact time that you need it and then the compute goes away so that you don’t have idle servers. Hathora spins up servers when and where you need them.
“You move away from a model of how many servers you need and in what regions,” Dhulipalla said. “Our platform ensures that we’re spinning up servers as close to your users as possible. We’re already in 10 regions. And on top of that, we ensure that they’re routed to our game servers via the most efficient networks possible.”
The result is low latency, or minimal time between interactions, regardless of the region where they are based. Developers can do this by
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