With Creative 2.0, fans are revisiting Fortnite's storied past, even as it means undoing years of quality-of-life updates.
By Phil Owen on
Unreal Editor for Fortnite is finally here. And while over time this will change Fortnite into something that is so far beyond the Fortnite that we know today, nothing really has changed just yet. The beginning of Creative 2.0 is just a nicer version of Creative 1.0, if we're being honest. The future is extremely exciting, but it's going to take a while for folks to take full advantage of the UEFN.
While we wait for that future to arrive, the talk of the town has been two attempts to use UEFN to recreate Fortnite's Battle Royale island as it existed in Chapter 1 Season 3. Longtime Fortnite players have been in a tizzy over these, excited to usher in a new era of Old Fortnite. That new era will never actually happen, though, because the game was worse in every way and can't actually be fully restored anyway.
The first of these retro maps, Atlas Creative's Atlas OG Battle Royale, was a disastrous janky mess when it went live alongside the debut of Creative 2.0--though the Atlas folks have stabilized the map pretty well now. The second, Reboot Royale, launched a few days later and looks much nicer, but significant sacrifices were made to keep the map under the memory limit. But these are the first-ever attempts to build maps on this scale in Fortnite Creative, so some amount of jank is to be expected.
I only started playing Fortnite during Chapter 2, so I do appreciate having the chance to experience firsthand what I had only been able to see in YouTube videos. But for me, that's where the enjoyment ends--the Chapter 1 version of Fortnite's Battle Royale plays worse than the version we
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