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I’m always happy when nothing goes wrong in a virtual reality game. My glasses don’t break. I don’t get nauseous. And the experience is smooth. That was the case with a demo of Firewall: Ultra, a new VR team shooter game for the PlayStation VR 2 from First Contact Entertainment.
I played multiple rounds of the game this week at Sony’s headquarters in San Mateo, California. I grabbed the hand controllers, put the PSVR 2 on my head, tightened it, and was ready to go. The Sony crew told my fellow game journalists how to play and off we went into four-versus-four matches.
The game is a sequel to 2018’s Firewall: Zero Hour, a PSVR title built with Unreal Engine 4. Firewall Ultra is built with Unreal Engine 5 and it’s coming out sometime this year. It was easy to tell the 3D graphics in VR were pretty good. In the first map, which takes place in an office building, there were combinations of well-lit areas as well as dark places where you could hide out.
We played about five rounds on two different maps, one in the office building dubbed Social and another dubbed Oil Rig. OK, maybe they could do a better job of naming their maps.
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We had one fearless Sony leader in our group, telling us about the tasks and the map. In the mode we played, you had to eliminate the enemy team and arm or disarm a computer. One team of four attacked, while the other team defended.
We started out in a lobby that had a shooting range for training. I played
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