I was given a chance to play an early build of XDefiant this week ahead of Ubisoft’s announcement of what to expect from the game in the future. I found a surprisingly slick shooter that feels like fan service for various Ubisoft franchises while also adding a little more personality to the factions I’d encountered in separate games in the past. Although this seems like Ubisoft’s attempt at taking down your goto game for deathmatch, it stands more of a chance of creating a niche for a new type of multiplayer shooter.
Related: All factions in Tom Clancy’s XDefiant
Ubisoft is the developer and publisher behind some of the biggest games, from Assassin’s Creed and Watch Dogs to The Division, Far Cry, and so much more. Each franchise packs in hundreds of hours of experiences where you fight alongside or against powerful and memorable characters, but those characters are restricted to their series or universe. XDefiant seeks to change this by pulling factions from across Ubisoft’s various universes and pitting them against one another in all-out warfare.
There’s no denying that Ubisoft has thrown everything and the kitchen sink at XDefiant. The game will feature several factions at launch, including Echelon from Splinter Cell, the Cleaners from The Division, DedSec from Watch Dogs, and the Wolves from Ghost Recon Breakpoint. Each one has a few loadouts to choose from, meaning the sheer range of play styles on offer right out of the gate is almost overwhelming.
There were a few modes available when I played XDefiant, and the two that didn’t work, the deathmatches, didn’t fit because they’re built for a game more like Call of Duty. Capture the Flag and Escort were far superior, forcing teams to change their loadouts to the
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