The arrival of The Division 2 year 5 is headlined by its new Descent mode, which puts a simulation spin on the Tom Clancy shooter that draws from the best roguelike games to create an experience that feels fast, accessible, and a fun way to dive into creating cool Division 2 builds without the long-term commitment of the traditional endgame grind. It’s also just the first part in the latest year of updates to The Division 2, which include the return of Incursions, a rebuild of the Castle settlement, and more New York adventures.
Ubisoft’s The Division Day livestream shows off everything we can expect from The Division 2’s fifth year of content, which is broken up into four distinct seasons, the first of which arrives in early June. Season one, Broken Wings, includes the new Descent mode, the return of Manhunts, and the beginning of a multi-season overhaul to the Castle settlement aimed at bringing new visual upgrades to the zone.
This is followed by the remaining three seasons: Season two, Puppeteers, sees the arrival of Incursions, an endgame mode from the first Division that was largely replaced by Raids in Division 2. Season three, Vanguard, marks the return to New York along with holiday-themed events. Finally, season four, Black Diamond, introduces new story DLC and more endgame activities, along with what Ubisoft is teasing as “Seasons 2.0.”
Descent mode is unquestionably the feature that Ubisoft is pushing hardest out the gate for The Division 2 year 5, and I had the chance to spend some time playing it over the past week. This roguelite mode delivers almost exactly what you’d expect from that descriptor if you’re familiar with the genre – randomised runs that offer you a steady choice of combat encounters
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