Although The Legend of Zelda: Tears of the Kingdom is a sequel based in the same world as Breath of the Wild, Link’s adventures feel considerably different this time around. He has loads of new areas to explore, new weapons and items to collect, and even a new set of powers that allows him to build machines to help him navigate Hyrule.
Outside the hype of all the biggest changes, Tears of the Kingdom brings a handful of less obvious, but still important, changes in the form of quality-of-life fixes. From better menu features to being able to cook anywhere, here are five great quality-of-life changes introduced in Tears of the Kingdom.
When Link opens a chest, the item screen gives you the option to swap out the loot in the chest with an item with your inventory immediately if your inventory is full. In Breath of the Wild, you would have to close the chest, go drop an item, and then open the chest again if you wanted the item inside. It’s a small change, but I appreciated it because my inventory is generally full, and it saves the hassle of reopening the chest.
Throughout your travels in Hyrule, you will amass a large collection of items, even early on in your journey. In Breath of the Wild, you can collect roughly 220 types of items and weapons alone. Safe to say, you’ll be dealing with a lot of options between different items in Tears of the Kingdom.
While sifting through dozens of items could make it nearly impossible to find the correct item to Fuse to a weapon on the fly or throw, the developers have given us a shortcut. While you are in the pop-up screen for items, you can sort the list in three ways: how often you use an item, its Fuse attack power, or by type. My personal favorite is sorting it by most used.
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