Former EA DICE leaders have reunited to form Time To Kill Games, a new AAA studio based in Stockholm, Sweden.
The developer is led by Lars Gustavsson, who up until November last year, ran the Battlefield series as creative director at EA DICE.
The studio currently consists of seven people, but with plans to scale up to between 80 and 120 employees. It’s working on a new shooter built using Unreal Engine.
Alongside Gustavsson, the team includes Daniel Berlin as senior designer director. Berlin has worked at Ubisoft and Vivendi, and most recently was lead world designer and design director on Battlefield. Vidar Nygren is CTO and technical director and had been at DICE since 1996. He was technical director on Battlefield and directed the creation of EA’s Frostbite Engine.
Finally, Peter Hoyles is TTK’s art director. He rose to studio art director at DICE’s LA studio, and most recently was at Skydance New Media.
Speaking to GamesIndustry.biz, all four founders insist there is more to TTK Games than just ‘a bunch of old DICErs’.
“On the other side of this door, there are people that aren't old DICErs,” says Berlin, pointing off camera. “It's about mixing... I don't necessarily like to call myself old, I don't feel super old, but the old with the new.”
"We need young and untainted minds to dare to come in with radically different ideas"
Gustavsson adds: “My belief is that we're still just scratching the surface of what the games industry can do. We need young and untainted minds to dare to come in with radically different ideas. Maybe our experience can help with the facilitation of this hive mind that sets up diversity of different perspectives that can bring nuances and, at the first glance, crazy ideas to the table.”
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